“Nvidia Pure video” this is the only version commin……..you will see posts with name Nvidia pure video Decoder…….its the same thing so dont get confused and try to get its codec or something………it sthe only version available……..THANKS
Thursday, April 2, 2009
“Nvidia Pure video” this is the only version commin……..you will see posts with name Nvidia pure video Decoder…….its the same thing so dont get confused and try to get its codec or something………it sthe only version available……..THANKS
Labels: Graphics
Converts movies into animation clips. Making animation never been so easy.
Just load a movie (in avi, wmv, asf, mpg or mpeg format), click a button and view the result animation.
The animated clip can be saved in avi or swf format and can be easily included in a web page.
System requirements
Windows XP or Windows Vista with DirectX 9.0
(Direct3D) compatible graphics card/driver
(most newer computers are compatible), at least 512MB RAM
Program full tested and 100% working.
Size 4.15 MB
Download
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http://rapidshare.com/files/172868267/anfomo.zip
Megaupload
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Labels: Graphics
Create stunning 3D in less time with Autodesk® 3ds Max® software. This full-featured 3D modeling, animation, rendering, and effects solution is used to produce top-selling games and award-winning film and video content. Those looking to quickly and efficiently generate convincing characters, seamless CG effects, or jaw-dropping games will want to explore this latest release of the software.
Get Precise Visual Feedback and Professional Final Renders
Reveal™ rendering in Autodesk® 3ds Max® software streamlines and accelerates iterative workflows by providing precise control over what is rendered in the Viewport or Framebuffer. Access to a ProMaterials™ library for mental ray® also provides materials for creating real-world design and building surfaces.
Streamline Your Character and Mapping Workflows
With 3ds Max 2009, Biped now offers animators a more efficient workflow for rigging quadrupeds, together with other features that facilitate the character animation process. The release also delivers new UV editing features including a UV spline mapping tool, and enhanced Pelt and Relax toolsets that streamline the UVW unwrap workflow.
Move Data: Quickly and Accurately
With 3ds Max 2009, you get the information you want, the way you want it. Greater OBJ translation fidelity and more import/export options mean more accurate data transfers between 3ds Max and Autodesk® Mudbox™ software or other digital modeling packages. Autodesk 3ds Max 2009 also delivers improved Autodesk FBX® memory management and new import options that support interoperability between 3ds Max and other products such as Autodesk® Maya® and Autodesk® MotionBuilder® software.
Highlights
Achieve stunning results in less time with Autodesk® 3ds Max® software. Autodesk 3ds Max 2009 introduces time-saving new animation and mapping workflow tools, groundbreaking new rendering technologies, and significantly improved 3ds Max interoperability and compatibility with other industry-standard products such as Autodesk® Maya®.
New rendering technologies include Reveal™ rendering—a toolset for both iterative workflows and dramatically faster, finished renderings—and ProMaterials™, a material library for simulating real-world surfaces. Rig your quadrupeds faster and more efficiently with the new Biped workflow. “Hands like feet” is just one of a number of new and improved character animation and mapping features that streamline potentially labor-intensive processes. Plus, the release gives you improved OBJ and Autodesk® FBX® import and export, for vastly enhanced 3ds Max interoperability with Autodesk® Mudbox™, Maya, Autodesk® MotionBuilder™, and other third-party applications.
Key New Features and Enhancements
Reveal Rendering
The Reveal rendering system, new in 3ds Max 2009, gives you the precise control you need to quickly refine your renders. Choose to render your entire scene minus a specific object; or render a single object, or even a specific region of the Framebuffer. The rendered image Framebuffer now contains a simplified set of tools to quickly validate changes in a render by optionally filtering out objects, regions and/or processes in order to balance quality, speed, and completeness.
Biped Enhancements
The addition of a new Biped workflow means you can now have your Biped character’s hands behave like feet with regards to the ground plane. This new feature dramatically simplifies the number of steps needed to create quadruped animations. Autodesk 3ds Max also delivers support for rotating Biped objects around the Working Pivot, as well as the Pick Pivot, which facilitates the creation of certain kinds of dramatic character performances—for example, a character falling to the ground.
Improved Support for OBJ and FBX
Greater OBJ translation fidelity, along with more export options, make it easier for you to move data between 3ds Max and Mudbox—as well as other digital sculpting applications. Take advantage of new export presets, additional geometry options (including hidden splines/lines), and new optimize options that give you reduced file sizes for improved performance. Game artists will particularly enjoy the improved texture map handling and improved Mudbox import information with regard to face counts per object. 3ds Max also delivers improved FBX memory management and new import options that support interoperability between 3ds Max and other products such as Maya and MotionBuilder.
Streamlined UV Texture Editing
Autodesk 3ds Max continues to lead the industry in intelligent, easy-to-use mapping tools. The new spline mapping feature can be used to map tubular and spline-like objects such as mapping a road onto terrain. Additionally, improvements have been made to the Relax and Pelt workflows that streamline UVW unwrapping—enabling you to achieve your desired results in fewer steps.
.NET Support in the SDK
Support for .NET in 3ds Max allows you to use Microsoft’s efficient, high-level user interface APIs to extend the software. The 3ds Max SDK ships with sample .NET code and documentation showing developers how they can take advantage of this powerful set of development tools.
ProMaterials
A new library of easy-to-use, physically-based materials for mental ray® has been added to 3ds Max. These enable you to quickly create commonly used building and design surfaces, such as professional wall paint–with glossy or matte finishes—solid glass, and concrete.
Photometric Lighting Enhancements
Autodesk 3ds Max delivers support for new types of area lights (circular, cylindrical), photometric web previews in the Browse dialog and Light user interface, and improved near-field photometry quality and spot distribution. Plus, distribution types can now support any emitting shape and you can have your light shapes appear as objects in the rendered image.
System Requirements:
Software
The 32-bit version of Autodesk® 3ds Max® 2009 software is supported on any of the following operating systems:
Microsoft® Windows Vista®
Microsoft® Windows® XP Professional (SP2 or higher)
The 64-bit version of 3ds Max 2009 software is supported on any of the following operating systems:
Microsoft Windows Vista
Microsoft Windows XP Professional x64
3ds Max 2009 software requires the following browser:
Microsoft® Internet Explorer® 6 or higher
3ds Max 2009 software requires the following supplemental software:
DirectX® 9.0c* (required)
* Some features of 3ds Max 2009 are only enabled when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). Check with your manufacturer to determine if your hardware supports Shader Model 3.0. Learn more about graphics hardware compatibility.
Hardware
At a minimum, 3ds Max 2009 32-bit software requires a system with the following:
Intel® Pentium® 4 or AMD Athlon® XP or higher processor
512 MB RAM (1 GB recommended)
500 MB swap space (2 GB recommended)
Hardware-accelerated OpenGL® and Direct3D® supported
Microsoft Windows–compliant pointing device (optimized for Microsoft® IntelliMouse®)
DVD-ROM drive
Note: Apple® computers based on Intel processors and running Microsoft operating systems are not currently supported.
At a minimum, 3ds Max 2009 64-bit software requires a system with the following:
Intel EM64T, AMD Athlon 64 or higher, AMD Opteron® processor
1 GB RAM (4 GB recommended)
500 MB swap space (2 GB recommended)
Hardware-accelerated OpenGL and Direct3D supported
Microsoft Windows–compliant pointing device (optimized IntelliMouse)
DVD-ROM drive
Size 910 MB
Program full tested and 100% working.
Download
Rapidshare
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Labels: Graphics
Softimage XSI is production-proven 3D animation software for games, film and television. XSI offers a complete 3D modeling, animation, rendering and development toolset out of the box.
Built on a new, highly extensible architecture, XSI gives 3D professionals unparalleled power and flexibility to bring your creative visions to life quickly and profitably.
XSI 7 introduces ICE (Interactive Creative Environment), a groundbreaking technology that transforms XSI from just another 3D product into a powerful and flexible open platform.
ICE greatly improves collaboration between artists and technical directors, allowing them to create custom tools and effects visually, see the results interactively, and do it all without scripting. Effects built or modified in ICE are performance tuned and multi-threaded, so they perform at maximum efficiency across all available processors.
System Requirements:
Version 7.x
XSI for Windows Vista 32 bit
XSI for Windows Vista 64 bit
XSI for Windows XP Professional 32 bit
XSI for Windows XP Professional 64 bit
XSI for Linux 32 bit
XSI for Linux 64 bit
Basic Configuration for All OS’s
Processor
Recommended: Dual Quad Core Processor Workstation (Intel or AMD processors)
Minimum: P4 class PC
Graphics Card
Recommended for support of the advanced features of DirectX 9 and DirectX 10:
Support for OGL 2.0 and higher AND DX 9.0c and higher
Minimum: Support for OGL 1.5
Graphics Card Driver
Recommended: the recent drivers from the vendor-specific websites
Privileges
To run XSI, you can be a Restricted user (Users), Standard user (Power Users), or an Administrator.
To install and license XSI, you must be an Administrator.
License server
Software Protection Manager (SPM™) installed on a computer that is accessible from your workstation.
Available hard-disk space
1 GB or more. Setup requires additional temporary disk space for your system’s temporary folder when
decompressing files during installation.
TCP/IP
TCP/IP service protocol installed on both client and server computers.
RAM
1 GB of RAM required minimum.
Display resolution
1280 x 1024 screen resolution recommended.
Mouse
Three-button mouse.
Web browser
A web browser to view any HTML documentation.
Internet Explorer version 5.5 or later to use the Net View tool.
Additional Recommendations
Network adaptor with internet connection for licensing (non-internet connected licensing is also supported)
A DVD drive if installing the software or browsing the media from the Softimage.
XSI for Windows Vista 32 bit
Operating system:
Microsoft® Windows Vista® Business, SP1 or higher (Recommended OS for 32 bit Windows)
Memory:
2 GB or greater of RAM
XSI for Windows Vista 64 bit
Operating system:
Microsoft® Windows Vista® Business, SP1 or higher (Recommended OS for 64 bit Windows)
Note: It is recommended that you install the 32-bit version of XSI v7.x on a supported 32-bit operating system
and the 64-bit version of XSI v7.x on a supported 64-bit operating system.
Softimage does not officially support 32-bit applications running on 64-bit machines.
Although it is not a supported configuration, it is possible to run 32-bit versions of SOFTIMAGE|XSI trial,
provided that you have the following components installed:
.Net Framework 2.0 for x64
vcredist_x64.exe
Memory:
4 GB or greater of RAM
XSI for Windows XP Professional 32 bit
Operating system:
Microsoft® Windows XP Professional, SP2 or higher
Memory:
2 GB or greater of RAM
XSI for Windows XP Professional 64 bit
Operating system:
Microsoft® Windows XP Professional, SP2 or higher
Memory:
4 GB or greater of RAM
Size 467 MB
Program full tested and 100% working.
Download
Rapidshare
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Labels: Graphics
GroBoto makes creating in three dimensions exciting and enjoyable.
It’s fast and intuitive. You will create in minutes and see your results in seconds — if not sooner.
When it comes to 3D graphics, computers are the right tool for the job an opportunity to combine what they do best, calculate, with what we do best, create. GroBoto is a bridge between Artist & Machine, Art & Science… and just a kick to play with.
All Kinds of Art & Design
GroBoto delivers the quality, resolution, speed, and compositing options required for your work. Features like: True geometry (no polygons); Proprietary Texture technology; Inline image filtering; 32-bit error-diffusion, insure that GroBoto images are fit for any job you have in mind. GroBoto creates wonderful images on it’s own, and plays really well with others…
Illustration
Ultra high quality, high resolutions images take only a minute to render and work beautifully with your 2D applications like Photoshop. All of our alpha channel options are precise & clean for flawless, flexible compositing.
Motion Graphics
GroBoto’s unique 3D ‘Kinetic Morphing’ and true 3D forms provide great abstract dimensional motion with a choice of rendering styles. It’s alpha channels of unparalleled quality and a variety of flavors allow perfect compositing in Final Cut, Motion, After Effects or any Film/Video/Animation program.
Design
Create elegant design elements. A truly infinite variety of abstract forms and compositions emerge with just a few clicks. The quality and resolution demands of designing for print are easily handled by GroBoto - without long render times.
3D Modeling & Imaging
Make stunning 3D images at very high resolution in no time. Easily create unique models with a level of richness & complexity that no other tool can match.
System Requirements:
Win Windows XP or Vista**
Memory: 1 Gigabyte • 2 Gigabytes or more
Processor: 1.5 GHz • 2GHz or better
Display: 1024 x 768 • 1280 x 800 or bigger
Input Device: Any • 2-Button Mouse w/Scroll Wheel
Size 96.7 MB
Program full tested and 100% working.
Download
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Megaupload
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Labels: Graphics
Autodesk Toxik software is a node-based digital compositing and visual effects solution with advanced image processing capabilities. The software’s architecture is built around its ultra-high resolution interaction and high dynamic range imaging (HDRI) core, which allows you to work interactively and intuitively with virtually any visual media, regardless of bit depth or image size.
With its intuitive toolsets, open architecture, and high level of interoperability with Autodesk Maya software, Toxik is the ideal compositor for independent 2D visual effects artists to large-scale film and broadcast facilities.
Autodesk Toxik software brings compositing and visual effects tools to high-end 2D effects artists working at HD, 2K, 4K or above, in film, television, and design.
Find out more about why Toxik is the ideal companion to Autodesk Maya 3D modeling, animation, and visual effects software.
Key enhancements include Render Pass and Render Layer Import from Autodesk Maya and a suite of tools to support stereoscopic productions.
Autodesk Toxik software brings compositing and visual effects tools to high-end 2D effects artists working at HD, 2K, 4K or above, in film, television, and design. When combined with Autodesk® Maya ® 2009 software, the two products together create a highly efficient, iterative, and collaborative environment that accelerates everyday workflows and facilitates the addition of an extra dimension to 2D imagery. The Toxik high dynamic range (HDR) creative toolset includes keying, color correction, tracking, camera mapping, paint, spline-based warping, motion blur, and depth of field.
Paint
Retouch images and mattes. Work with unlimited layers, reveals, clones, blend modes, and custom brushes. See your painted results immediately in-context with your composition and get your effects work finished faster. Painted frames are automatically shared and usable by all Toxik collaborators, even on remote workstations.
3D Control
Reaction—the 3D compositing super tool—and the software’s animation editors help you to create your compositions with speed and precision. The unique Toxik gestural user interface paradigm streamlines the process of manipulating elements within the 3D environment. Relevant information and common commands are quickly accessible in the curve and track editors, streamlining the animation process.
Interoperability
Automatically generate and update compositions based on Render Layer and Render Pass setups provided by Autodesk Maya. Create 32-bit OpenEXR images in Maya or Autodesk® 3ds Max® software and then easily bring them in and manipulate them within Toxik for realistic color and lighting details. Toxik delivers support for interoperating with many industry-standard applications.
Image Processing
Quickly and precisely control the look of your image with a wide range of effects and workflow tools, including warping and lens distortion, dust removal, filters, grain/degrain, slate tools, and more.
Data Management
Effectively manage your project data. Toxik features efficient archiving of media and composition files for backup, offline, and near-line storage. Intelligent dependency tracking allows compositions to be restored with alternative paths, giving you flexibility in managing storage and workstation resources. Universal Naming Convention (UNC) path support enables you to access files and directories across your entire network. A hierarchical bookmarking system makes links to footage, projects, and compositions easy to save and access.
Color Correction
The histogram and Photo Lab interactive HDR color correctors, along with a host of color management tools, give you better control over exposure settings as well as shadow and highlight details—so you can work with images more efficiently.
Keying and Rotoscoping
Get precise keying results, quickly. The intelligently designed Toxik keying toolset, including the Keyer Super Tool, combines sophisticated keying technology with an intuitive, easy-to-use interface.
Advanced 2D Tracking
High-speed, interactive tracking technology enables fast, smooth image stabilization and seamless matching of elements to moving objects.
High-Quality Renders
Create unsurpassed 2D and 3D renders using the Toxik software renderer, with its proprietary Jinc filter. Support for network rendering and the Autodesk® Backburner® render management system give you the ultimate in efficiency when it comes time to render.
Smart Collaboration
Collaborate with confidence. The Toxik file-based data model, including versioning functionality, enables you to keep track of multiple iterations of a file; plus, the software can be set up to notify team members working simultaneously on linked compositions within a project when updates are made by another user.
Extensibility
Work the way you want. Complete support for the OpenFX application programming interface (API) and integrated Python® scripting language enables you to customize and extend Toxik to fit seamlessly into your pipeline.
System Requirements:
Software
The 32-bit version of Autodesk® Toxik™ 2009 software is supported on any of the following operating systems:
Microsoft® Windows Vista® Business (SP1 or higher)
Microsoft® Windows® XP Professional (SP2 or higher)
The 64-bit version of Toxik 2009 software is supported on any of the following operating systems:
Microsoft Windows Vista Business (SP1 or higher)
Microsoft Windows XP x64 Edition (SP2 or higher)
Red Hat® Enterprise Linux® 4.0 WS operating system (U6)
Fedora™ 8
The following web browser is supported for Toxik 2009:
Microsoft® Internet Explorer® 6.0 or higher
Hardware
At a minimum, the 32-bit version of Toxik 2009 software requires a system with the following hardware:
Windows: Intel® Pentium® 4 or higher, AMD Athlon® 64, or AMD Opteron® processor
2 GB RAM
1 GB free hard drive space
Media cache requirements: 10 GB minimum, 200 GB recommended
Qualified hardware-accelerated OpenGL® graphics card
Three-button mouse with mouse driver software or tablet with tablet driver software
DVD-ROM drive
At a minimum, the 64-bit version of Toxik 2009 software requires a system with the following hardware:
Windows and Linux: Intel® EM64T processor, AMD Athlon 64, or AMD Opteron (processor must support SSE3)
2 GB RAM
1 GB free hard drive space
Media cache requirements: 10 GB minimum, 200 GB recommended
Qualified hardware-accelerated OpenGL graphics card
Three-button mouse with mouse driver software or tablet with tablet driver software
DVD-ROM drive
Program full tested and 100% working.
Download
Rapidshare
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Labels: Graphics
Designed to enable you to create stunning and engaging interactive 3D media experiences. Discover why Fortune 1000 companies and leading media design houses are choosing Esperiant Creator to meet their innovative media needs.
Esperient Creator has a fully integrated development environment enabling all aspects of your project to be created and modified inside a single application. We designed Creator to increase productivity, while decreasing development time.
Leverage your existing investments and tools, Esperient Creator imports from leading Digital Content Creation (DCC) tools including Autodesk Max, Maya, Adobe 3D and over other 50 leading 3D file formats and over 30 2D file formats.
In addition to being able to import existing 2D and 3D content, Esperient Creator comes with a complete toolset, including over 60 in-built procedural modeling primitives, enabling you to create your own content for your applications. This means you can create next-generation applications without requiring any other 3D software (or, via import, leverage and extend those you have already invested in).
Esperient Creator supports a large number of easy-to-use, interactive animation techniques including object transforms (move, rotate, scale), color change, real time physics, skinning and bones for characters and object controls (keyboard/ joystick). These can be easily applied and intermixed, providing the basis for building immersive environments and interactive objects which are the heart of engaging media experiences.
Effective use of materials, lighting and shadows are the key elements to the visual quality of interactive 3D user experiences. Esperient Creator is equipped with dynamic lights & shadows, procedural textures, multi-stage materials and advanced shaders giving you everything you need to create visually stunning scenes.
When you need to go further than just using the in-built animation behaviours, Esperient Creator supports you with an easy-to-use professional scripting development environment. Complete with color coding, command syntax completion, syntax hints and integrated help. Esperient Creator supports two scripting languages - CScript and Lisp. CScript has been designed to be familiar to anyone who has used C, C++, Java, JavaScript, ActionScript. Creator Lisp will be familiar to many CAD users. The overall result is an easy-to-use application programming interface with over 300 API commands and extensive documentation and examples.
You put your heart and soul into creating it - so how hard is it to publish and distribute? Publishing your scenes is easy with Esperient Creator. A straightforward publish dialogue enables you to publish your content and applications to standalone desktop executables and web deployable files. A free run time viewer enables anyone to see your content. You can even display your content on clusters and networked machines to support massive surface area displays such as power walls and large area projections for events, show cases and presentations.
System Requirements:
Microsoft Windows XP or Microsoft Vista
Pentium 1 GHz processor or higher.
Microsoft DirectX, version 9.0c or greater
Program full tested and 100% working.
Size 169 MB
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Labels: Graphics
The Electric Image Animation System (EIAS) is an eminent 3D animation and rendering package. Available for the Mac and PC, with it, you can texture, animate and render your 3D scenes. Extraordinarily, EIAS includes the ability to network render to an unlimited number of computers across both platforms. EIAS presents advanced ‘buzz-word’ features in an easy to use, no nonsense interface.
View Hollywood Style visual effects created with EIAS:
For more than 15 years the Electric Image Animation System has delivered superior 3D graphics at a fraction of the cost of other solutions. If you are looking to create Hollywood-style 3D visual effects at an affordable price you don’t have to look any further. The Electric Image Animation System has been used to create some of the most lavish Blockbuster Films in history while delivering the speed you need to get your work done ON time and UNDER budget!
EIAS layer system is organized as a set of modules (Layer Shaders), it’s opened for third party developers and future expansion. Three basic Layer Shadera are included in the 7.0 release. The layer interface in Animator is very easy to use. Any Layer Shader can be applied to a whole scene and/or to any sets of objects. The name of the set will be used as the folder name in the Photoshop Layers window. The new “pseudo-transparency” feature allows a layered render of objects even they are obscured by others in a scene. With EI_Layers you can also render front and back sides of phong transparent objects on separated layers.
The layer system is fully supported by Renderama. When you render using the layer shaders a completed image file will be created along with a sequence of .psd or .rpf files. Renderama will return all of the files to the host. The files are stitched for strip network render.
Dynamics (Physics Engine), created by ramjac Software, is a high-performance physics system for simulating rigid body dynamics. It is based on the full-featured, stable, mature Open Dynamics Engine. The system is ideal for simulating articulated rigid body systems. Examples include falling objects, legged creatures, and stacks (or collections) of objects. There is a hard body collision detection engine built into the system for accurate and fast body-to-body collisions. Set-up is easy and solutions are computed very quickly allowing real-time preview in Animator and no impact on Rendering time. Dynamics works entirely within Animator, creating its own animation channels and writing its data to the Camera control file. This makes Dynamics fully compatible with Renderama.
Image-Based Lighting (IBL) - this powerful new feature creates lighting and shadows based on Global Illumination Sky map image. It allows you to match the lighting between a photograph and your render or to save time by using a photograph itself as the source of lights’ color and intensity. The IBL is fully integrated into EI GI system. All you need is to assign a desired Sky map (typically HDRI but any texture can be used as well) and select ”Adaptive Sky Map” mode in GI Sky panel.
EIAS is been extensively used in Hollywood, and, by professional studios all over the globe to create world-class animations for countless productions. It is ideal for all animation: from complex VFX shots to Architectural Fly-throughs.
Key Features
Virtually every attribute can be animated in EIAS.
EIAS can import animation from other applications via FBX and BVH formats.
EIAS can import motion tracking data from SynthEyes and Boujou and MatchMover.
Function Curves provide a precise way to animate objects naturally.
Xpressionist for advanced scripting capabilities.
Rodeo for fast, accurate rigid-body dynamics.
Straightforward character animation.
EIAS boasts perhaps the fastest rendering engine on the planet: “Camera”. Mind-bogglingly, it does this at the same time as producing the very highest quality output it is possible to get. No anti-aliasing artifacts here! If you’re interested, you can read this technical article and find out just why Camera is so fast.
Key Features
Monte-Carlo Global Illumination with Image-based lighting.
Render to layered PSD files, compatible with both Photoshop and After Effects.
Render to RPF files, compatible with After Effects and Combustion.
HDRI support throughout the application.
Super-fast blurry reflections.
Fast and accurate Caustics.
Ray-Traced Volume Transparency.
Ray-Traced Shadow Transmission (otherwise known as Subsurface Scattering).
Buffer Shadows, Ray Traced shadows, both soft and razor sharp.
Blisteringly fast “Phong” rendering mode for accelerated speed.
Intuitive, high-quality motion-blurring abilities.
Unlimited nodes for network rendering making EIAS, in our opinion, the cheapest high-end 3D application.
Shaders, EIAS comes packed with dozens of procedural shaders for many effects, from scratches and home-made noise patterns to camouflage and wood.
System Requirements:
Windows:
Win XP/Vista
1GHz or faster processor
1GB of RAM
32-bit 3D Graphics card with at least 256MB of memory
USB Port
Program full tested and 100% working.
Size 92.4 MB
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Labels: Graphics
Level: Upper Intermediate
The fully revised and updated edition of this bestselling general English dictionary is especially useful for those working towards FCE (First Certificate Examination), and IELTS (International English Language Testing System) examinations. The new edition includes 28,000 expressions used in international English. The selection is based on word-frequency counts and analyses of the CAT (Certificate in Advanced English) exam syllabuses. Entries include examples from everyday speech, irregular forms, derived words, differences between English and American usage, and help with confusable words (e.g. insure and ensure). Encyclopedic comments highlight historical and cultural terms (Guy Fawkes, Pancake Day) and technical terms such as the periodic table, the metric system and greenhouse gases.
• 35,000 entries provide clear, up-to-date terms and expressions used in British, American and International English
• Terms defined in clear, simple English, using our 1,500-word limited defining vocabulary
• Each entry includes part of speech, phonetic pronunciation guides and example sentences showing how terms are used
Labels: E-Books
* helps learners expand their vocabulary
* includes exercises for practice and review
* for self-study or classroom use
* second of the
Labels: E-Books