Create stunning 3D in less time with Autodesk® 3ds Max® software. This full-featured 3D modeling, animation, rendering, and effects solution is used to produce top-selling games and award-winning film and video content. Those looking to quickly and efficiently generate convincing characters, seamless CG effects, or jaw-dropping games will want to explore this latest release of the software.
Get Precise Visual Feedback and Professional Final Renders
Reveal™ rendering in Autodesk® 3ds Max® software streamlines and accelerates iterative workflows by providing precise control over what is rendered in the Viewport or Framebuffer. Access to a ProMaterials™ library for mental ray® also provides materials for creating real-world design and building surfaces.
Streamline Your Character and Mapping Workflows
With 3ds Max 2009, Biped now offers animators a more efficient workflow for rigging quadrupeds, together with other features that facilitate the character animation process. The release also delivers new UV editing features including a UV spline mapping tool, and enhanced Pelt and Relax toolsets that streamline the UVW unwrap workflow.
Move Data: Quickly and Accurately
With 3ds Max 2009, you get the information you want, the way you want it. Greater OBJ translation fidelity and more import/export options mean more accurate data transfers between 3ds Max and Autodesk® Mudbox™ software or other digital modeling packages. Autodesk 3ds Max 2009 also delivers improved Autodesk FBX® memory management and new import options that support interoperability between 3ds Max and other products such as Autodesk® Maya® and Autodesk® MotionBuilder® software.
Highlights
Achieve stunning results in less time with Autodesk® 3ds Max® software. Autodesk 3ds Max 2009 introduces time-saving new animation and mapping workflow tools, groundbreaking new rendering technologies, and significantly improved 3ds Max interoperability and compatibility with other industry-standard products such as Autodesk® Maya®.
New rendering technologies include Reveal™ rendering—a toolset for both iterative workflows and dramatically faster, finished renderings—and ProMaterials™, a material library for simulating real-world surfaces. Rig your quadrupeds faster and more efficiently with the new Biped workflow. “Hands like feet” is just one of a number of new and improved character animation and mapping features that streamline potentially labor-intensive processes. Plus, the release gives you improved OBJ and Autodesk® FBX® import and export, for vastly enhanced 3ds Max interoperability with Autodesk® Mudbox™, Maya, Autodesk® MotionBuilder™, and other third-party applications.
Key New Features and Enhancements
Reveal Rendering
The Reveal rendering system, new in 3ds Max 2009, gives you the precise control you need to quickly refine your renders. Choose to render your entire scene minus a specific object; or render a single object, or even a specific region of the Framebuffer. The rendered image Framebuffer now contains a simplified set of tools to quickly validate changes in a render by optionally filtering out objects, regions and/or processes in order to balance quality, speed, and completeness.
Biped Enhancements
The addition of a new Biped workflow means you can now have your Biped character’s hands behave like feet with regards to the ground plane. This new feature dramatically simplifies the number of steps needed to create quadruped animations. Autodesk 3ds Max also delivers support for rotating Biped objects around the Working Pivot, as well as the Pick Pivot, which facilitates the creation of certain kinds of dramatic character performances—for example, a character falling to the ground.
Improved Support for OBJ and FBX
Greater OBJ translation fidelity, along with more export options, make it easier for you to move data between 3ds Max and Mudbox—as well as other digital sculpting applications. Take advantage of new export presets, additional geometry options (including hidden splines/lines), and new optimize options that give you reduced file sizes for improved performance. Game artists will particularly enjoy the improved texture map handling and improved Mudbox import information with regard to face counts per object. 3ds Max also delivers improved FBX memory management and new import options that support interoperability between 3ds Max and other products such as Maya and MotionBuilder.
Streamlined UV Texture Editing
Autodesk 3ds Max continues to lead the industry in intelligent, easy-to-use mapping tools. The new spline mapping feature can be used to map tubular and spline-like objects such as mapping a road onto terrain. Additionally, improvements have been made to the Relax and Pelt workflows that streamline UVW unwrapping—enabling you to achieve your desired results in fewer steps.
.NET Support in the SDK
Support for .NET in 3ds Max allows you to use Microsoft’s efficient, high-level user interface APIs to extend the software. The 3ds Max SDK ships with sample .NET code and documentation showing developers how they can take advantage of this powerful set of development tools.
ProMaterials
A new library of easy-to-use, physically-based materials for mental ray® has been added to 3ds Max. These enable you to quickly create commonly used building and design surfaces, such as professional wall paint–with glossy or matte finishes—solid glass, and concrete.
Photometric Lighting Enhancements
Autodesk 3ds Max delivers support for new types of area lights (circular, cylindrical), photometric web previews in the Browse dialog and Light user interface, and improved near-field photometry quality and spot distribution. Plus, distribution types can now support any emitting shape and you can have your light shapes appear as objects in the rendered image.
System Requirements:
Software
The 32-bit version of Autodesk® 3ds Max® 2009 software is supported on any of the following operating systems:
Microsoft® Windows Vista®
Microsoft® Windows® XP Professional (SP2 or higher)
The 64-bit version of 3ds Max 2009 software is supported on any of the following operating systems:
Microsoft Windows Vista
Microsoft Windows XP Professional x64
3ds Max 2009 software requires the following browser:
Microsoft® Internet Explorer® 6 or higher
3ds Max 2009 software requires the following supplemental software:
DirectX® 9.0c* (required)
* Some features of 3ds Max 2009 are only enabled when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). Check with your manufacturer to determine if your hardware supports Shader Model 3.0. Learn more about graphics hardware compatibility.
Hardware
At a minimum, 3ds Max 2009 32-bit software requires a system with the following:
Intel® Pentium® 4 or AMD Athlon® XP or higher processor
512 MB RAM (1 GB recommended)
500 MB swap space (2 GB recommended)
Hardware-accelerated OpenGL® and Direct3D® supported
Microsoft Windows–compliant pointing device (optimized for Microsoft® IntelliMouse®)
DVD-ROM drive
Note: Apple® computers based on Intel processors and running Microsoft operating systems are not currently supported.
At a minimum, 3ds Max 2009 64-bit software requires a system with the following:
Intel EM64T, AMD Athlon 64 or higher, AMD Opteron® processor
1 GB RAM (4 GB recommended)
500 MB swap space (2 GB recommended)
Hardware-accelerated OpenGL and Direct3D supported
Microsoft Windows–compliant pointing device (optimized IntelliMouse)
DVD-ROM drive
Size 910 MB
Program full tested and 100% working.
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