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Saturday, April 4, 2009

3D Coat 2.09


3D-Coat is a useful tool for 3D artists and designers aimed to boost the speed and quality of 3D-object texturing and detailing and developed specifically for game development and 3D-art needs.

Features:
Painting textures and sculpting. It combines painting layered textures and sculpting in one easy to use interface.

3D Layers. Every layer consists of a colour, specular, transparency and displacement channel.

Compatibility. Full compatibility with Light Wave 3D, Modo through .lwo format, with Maya, 3ds Max, Carrara through .fbx (import) and .obj format.

3D mouse support. 3D-Coat supports 3D SpaceNavigator of 3DCONNEXION. Navigation became more handy and intuitive.

Connection with Adobe Photoshop. It can work in a deep connection with Adobe Photoshop (R) or any 2D-editor that can edit PSD files.

Advantages of 3D-Coat:
3D mouse support. 3D-Coat supports 3D SpaceNavigator of 3DCONNEXION. Navigation became more handy and intuitive. Click on one of the 3D mouse button switch it into the parameter’s change mode. Now you do not need to use keyboard in order to change radius or depth of the pen. As the 3D mouse has 6 degrees of freedom it is possible to change 6 parameters simultaneously – radius,depth, transperancy, focal shift, specular and pen’s turn.

Easy to use. 3D-Coat has easy and intuitive interface. Every control has a diplayed detailed hint, so you can master 3D-Coat very quickly. With it you can paint a 3D-Model as easy as in a 2D-editor.

Copy/Paste. You can transform parts of the texture, copy/paste, draw with curves, or splines.

Paint tracks and stitches. It has a simple to use method to paint tracks and stitches.

Connection with Adobe Photoshop. It can work in a deep connection with Adobe Photoshop (R) or any 2D-editor that can edit PSD files.

Adaptive subdivision. The main difference between 3D-Coat and other sculpting software is its adaptive subdivision algorithm. Usually sculpting programs divide every edge in 2 parts, so it is very difficult to work with long polygons. 3D-Coat however subdivides every edge in the source mesh depending on its length. So long polygons may be subdivided in a proportion of for example 9:147. You can change mesh resolution multiple times (like other software usually does), but also ina percentage, for example 50%. You paint in 3D-Coat on the vertices, but the adaptive subdivision makes the subdivided mesh very uniform. It is preferable that the mesh has no overlapping UVs, but 3d brush can generate its own UVs if neccesary.

The usual workflow in 3D-Coat is:
You load a mesh of 1-100 k polygons with rough details modelled. You can additionally import a displacement texture with smaller details drawn in.
3D-Coat subdivides it up to a selected level (0.3-16 millions of polygons). Every polygon is subdivided separately denpending on its proportions. At any time you can change the mesh resolution (see Commands->Change mesh resolution). Subdivision can be based not only on multiple times as in other sculpting software but also on a percentage. It is better to increase (not decrease) the resolution during the edit process, as this is more predictable.
Paint displacement/color/transparency/specular per new vertex.
Export normal map/displacement/color/transparency/specular textures. Displacement is exported using the difference of a vertex’s position and its position on Layer 0.

The technology of 3D-Coat.
3D-Coat generates a normal map “on the fly” to display fine details. It displays a base mesh of 40-100 K polygons but the normalmap makes it look like 1-16 million polygons. You can edit textures up to 4096×4096.

System requirements:
OS: Windows 2000, XP, Vista
CPU: 1000Mhz or better
RAM: 512Mb (1024 recommended)
Video: Radeon 9600/Nvidia 5600 128Mb (256 recommended) or better
DirectX 9.0c or better

Program is full version 100% working and tested.

Size 46.5 MB

Download

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http://rapidshare.com/files/178221607/3dco.rar

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http://www.megaupload.com/?d=RH7SYRDZ

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